Have a nice night.Ĭlick to expand.V5 has exactly one thing going for it: It's a more elegant system.
But that game, and the subsequent world of darkness line (sans Wraith, which is too dark for me) still compel me.Īnyway. I was never a huge vampire fiction fan (I mean I enjoyed Lost Boys, but that's about it). I don't even really like horror as a genre. But I remember, on a whim, in a game shop in town, chancing a purchase on a game that should never have appealed to me. I have no good argument for that, there is absolutely no reason why Vampire shouldn't work today, nor am I suggesting otherwise. Perhaps it's nostalgia, but I can't help feeling Vampire is best enjoyed in the context of the early 90's when it first came out and the tech level, in particular, of then. It seems counter productive owning both, though I am tempted to buy V20. V5 has a terrible scattershot approach vomited pointlessly across several books and that is a real issue for me as a game consumer. V20 has pretty much everything in it: all the clans/bloodlines of old. I can't speak to how well it plays.Īnd then there's V20, by which I mean classic vampire. I can definitely see V5s attraction for playing new fledged vampires who have not developed the ability to control themselves properly or their thirst but for other types of games, for us, the previous editions are easier to drive.ĭidn't want to post this in the Imbued discussion but the convo about V5 made me think about my relationship with Vampire the Masquerade which, as a WoD, I'd like to get back into playing.somehow.(curse you plague!)
It basically came down to concluding that, within the world-fiction of V5, NPCs cannot be using the same mechanics that PCs use or Vampire society would collapse utterly within a month either through massive Masquerade breaches bringing SI down on them like a ton of bricks or simply through self sabotage. Willpower also is extremely important and very limited, hell, one bout of Social Combat can utterly destroy your characters self-control for a considerable amount of time.leading us to ask how are Elysiums not utter bloodbaths every week. Now, the clueless, struggling neonate can be a fun game every now and then but it gets old really quickly and our group greatly prefers political, espionage and investigation type games which V5s system actively fights against.Īdvice given at the time when we expressed frustration was to use ' take half' almost all the time and only roll dice when 'dramatically appropriate'.which tends to make sessions feel very artificial and 'gamey' rather than an emergent story through play for us. The way the Hunger mechanic works really rewards creating hyper-specialised characters as an all-rounder will fail continuously when they attempt anything other than trivial actions. With an added dose of ' shit we just broke the Masquerade, and we're going to need to roll dice in order to try and cover up this breach and that will just lead to more breaches and why the fuck did we even bother stepping outside our havens'. Click to expand.I am the poster in question, but absolutely this.